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Topics - Willem

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Social Technology / Stories from the Story-game conference
« on: March 28, 2008, 02:30:26 PM »
So as I mentioned somewhere around here, I started my first day of the 'Indie Hurricane' game-a-thon.

I played a Superhero-comix game this morning, from 10am-1pm, called 'Capes'. In partnership with the devious and mystical Dr. Calamitous, I played a villain named Solaron, the spirit of a star, formerly enslaved by an advanced civilization in the perversity known as a 'dyson sphere'. Having escaped countless millenia ago, I stride from Solar system to solar system destroying the advancing civilizations that surely will one day attempt the same - the entombment and indentured servitude of freely shining stars, innocent givers of heat and light for the pure joy of caressing distant planets with their twinkling light. Now, burning within a shell of the alien armor forged from the onyx fragments of the Dyson Sphere, I walk and fly like a living eclipse, on the surface darker than the belly of the void, but hinting of indescribably searing and raging light from within.

Summoned by Dr. Calamitous, I came to help him siege the Justice Citadel, home to superheroes residing in New York City. Lorgon the Mindbender (master of mind control), Majumba the Hunter, and Buzzbomb (an aging but invulnerable superhero still rocking, since 1940), met us at the gates.

I sensed the trapped and tortured star buried deep in the nuclear reactor powering the Justice Citadel. I determined to free it, ally with it, and set its power loose.

Instead the combined might of the superheroes trapped me too within the nuclear encasement, returning me, after all these countless millenia of freedom and vengeance, to the despair of imprisonment and slavery. Now the superheroes kick back, watch movies on their vidscreens and eat their cafeteria super-lunches, all powered and provided by me, a fueling source of endless rage and sorrow.

Fucked up. And totally true. I can't tell you how bad I wanted to tell a story of freedom. I could feel the-spirits-of-star-people supporting me, invisible hands turning the dice this way and that, giving me high rolls, one after another. I've never rolled so good. But it came to an end, two villains vs. three superheroes. The villains really couldn't win.

This so reminded me of an old revelation I had
, about what kind of stories we tell with many 'superheroes'.

I won't forget this.

[edit: apologies to Dr. Calamitous (Joel), Majumba (Gilbert), Buzzbomb (Seth), and Lorgan (Jennifer) for not including more of your characters in this story, and thanks for helping me to discover it! Seth offered the dyson sphere bit, Jennifer called me 'a living eclipse', Joel hosted the game, and Gilbert opposed me with every fiber of his hunter's body!]

Understand something: Urban Scout and I HATE TO TRAVEL.

We hate it. I went to Seattle the other week, just 3 hours from PDX, practically at gunpoint. ;) I don't like to travel.

HOWEVER! (god help me)

I know folks around the country, and around the world, could use some help familiarizing themselves with some of the more invisible rewilding technologies such as Open Space Gatherings, SHIFT movement art, intuition and improv games, e-primitive, animal tracking, storyjamming, culture and mythology, etc.

Also some of you may want to have celebrity anarchist Urban Scout ( ;) )show up at your Rewild Camp to help you spike interest, help you get the word out, and such.

If you want this, Urbs and I talked and decided that what the hell, we'll travel to help make these Rewild Camps happen. I think, in the end, the forum can only do so much.

We will need travel fare (by plane) and room and board covered. If you can do a fundraising effort to pay for our travel fare and cover our food while in your area, then I think we'll call it good.

Scout, if you have any clarification on this, or feel differently, please speak up.

So, this means anywhere in the world. We have jobs and bills to pay (congrats Scout!) just like anybody else, so this means getting time off and such. No guarantees! But we'll do our best.

Rewilding needs to happen face to face, and we know this. We know it so much that we will even (gulp) TRAVEL!  :'(

Transition Tech / Steampunk Anarchists
« on: March 24, 2008, 12:32:58 PM »
I thought the folks here would get a kick out of this - a group of anarchists infatuated with the transition technologies of a collapsing civilization.

Get issues one through four, including their survival guide to the apocalypse!

Hopefully I won't have to kick myself off this forum for wandering too far away from rewilding...:)

« on: March 21, 2008, 02:53:51 PM »
I wrote enough elements to fill up a deck of cards...almost. :) Starting with the Diamonds suit:

Ace of Diamonds: A great stone, upon which climbers receive prophecies...
Two of Diamonds: Two of the Chief's finest Scouts, intent on chaos...
Three of Diamonds: A peerless hunter, sworn never to take more than his need, or lose his soul...
Four of Diamonds: A shaman's apprentice, jealous of those who have a Spirt Guide...
Five of Diamonds: A white ghoul, infamous collector of corpses...
Six of Diamonds: A beloved mummy, wrapped in cedar-bark blankets...
Seven of Diamonds: A lake, sprung from where she died, a girl tender and gentle as a fawn...
Eight of Diamonds: An old fisherman, asleep in a boat, but far away in dream...
Nine of Diamonds: A plaintive and lonely loon, once a disobedient boy...
Ten of Diamonds: A haunted Lake, full of spirits that test any visitor...
Jack of Diamonds: Three sisters, silent, quick, and watchful...
Queen of Diamonds: A warrior, wielding coppersword and cougarskin cap, jealous and ready for love...
King of Diamonds: A younger brother, poet and prophet...

Social Technology / Oracles A-go-go! Making Animist Oracles
« on: March 21, 2008, 02:47:54 PM »
Go read my two blog posts on Stories-Worth-Telling, then come back here and join in the fun! In my next message I'll list all the Elements in my Cascadian Animist Folklore Oracle, that I use to seed stories in my storyband's jams. This certainly counts as a work-in-progress! I haven't finished yet. Let's help each other create a world of story-elements!

Rewild Camps, Events & Meet-ups / Meet me in Seattle
« on: March 16, 2008, 08:45:37 PM »
Porcupine Palatials and Emerald Citizens, I regret missing the (by all accounts) rocking good time up there a month ago. I've signed up for a two-day Open Space gathering (on teamwork!) in Seattle that I'll attend with my mother (yep), so you'll find me in Seattle center near the space needle Monday, Tuesday, and Wednesday.

So pm if you'd like to meet up!


We took some photos of everybody here at rewild.info, and photoshopped them. We really want you to read the Disobedience of the Daughter of the Sun! Ignore some of the books folks have in their hands in the pictures...we ran out of copies  of Disobedience.

And of course, Martin himself says it best:

"Read my book, Godesky!"

Social Technology / The Elements of Storyjamming
« on: March 16, 2008, 04:58:10 PM »
I thought I'd post some thoughts on technique, then it turned into something worthy of a blog-post.


Just the tip of the iceberg, but you have to start somewhere, eh?

This topic has been moved to the Humanure Bucket, because rewilders honestly do not care about the beautiful and exciting ways in which nanotechnology will enrich our lives.


Social Technology / Story Games and resuscitating home grown Story!
« on: March 10, 2008, 09:35:12 PM »
So timeless has asked me to talk about some experimentation I've done lately with 'story games', also known as role playing games. Jason really inspired me to try this out and give 'story gaming' a chance. Also Urban Scout really pushed for it as he wanted something to do this winter indoors. :) So thanks guys for pressing the experiment. Though it didn't work the way I planned, it has definitely produced fruit.

These role-playing games, aka 'rpgs', have come a long way since the days of Dungeons and Dragons, and the 'kill monsters and steal their stuff' story repeated ad nauseum (now in an updated electronic venue near you, in countless variations).

I've noticed a lack of storytelling tradition in my social circle, and in my life, and yet I know everyone wants it! We want to stop consuming mass media entertainment, and yet many of us end up going back because we don't know how to tell new stories that satisfy as much as what we see on the TV and in the movie theater.

Pretty pathetic really, but not our fault; we live on story. And we can't just steal stories out of a "Tales of Indian Folklore" book, because not only do they not belong to vast majority of us, they mostly don't speak to our own heritage, struggles, and situation. We need new stories to speak to the struggles of rewilding in this place, in this time.

SO! Story games, relying on each other's support to create new stories together, to collaborate, to form story groups in the exact same way musicians form bands, and jam together. Then the issues become ones of trust, willingness to listen and respond, making each other sound *good*, and one-mindedness that comes from all of that. Rather than a rock band, we form a Story Band.

The story game ends up becoming the musical 'rules' (the scales, the rhythm, etc.) for our participation, and our own voices, and creativity our instrument.

Now this all sounds great, but trying to learn these collaborative 'story games' without coaching or support really exhausted and challenged me, along with most of the players.

And so my first several attempts at these games I would definitely say I did not have fun per se, but I kept going because I knew something lay at the end of the tunnel.

And then three of us got together, with just the right game, and cracked it! We really jammed and had a good time.

Now we get into nitty-gritty details, as timeless requested. So for those of you not familiar with the world of indie games, as timeless does, I might lose you a bit here. But timeless wants to know details! In the next post I'll talk about specific conclusions.

EDIT: The paraphrase for all this yapping, as I posted on my blog, "So I’ve spent a long time trying to develop a culture of storytelling amongst friends, students, family, and so on. Recently I’ve stumbled across a whole little movement, the world of small press and independently published, owner-created role-playing games. I blame Jason Godesky."

Common Misconceptions / 'The Rewilding Project'
« on: February 29, 2008, 11:43:06 AM »
Dood. Weeeeeeeeeeird. Check it out: http://www.sweetliberty.org/issues/rewilding/

Common Misconceptions / MOVED: Re: noble savage
« on: February 07, 2008, 11:40:08 AM »

Rewilding Mind & Heart / MOVED: Re: Beyond tribalism
« on: February 07, 2008, 11:38:05 AM »
This topic has been moved to the Humanure Bucket.


This topic has been moved to the Humanure Bucket.

The Humanure Bucket / Read here at your own risk
« on: February 06, 2008, 01:31:44 PM »
I've created this topic to sequester inappropriate posts that don't fit the rewilding theme that well.

You may find cruel, offensive, off-color, and otherwise generally unpleasant posts here. You may also find relatively innocent but poorly matched subject matter.

Read them at your own risk.

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